- The Dark Art of Shadow Mapping: Microsoft explains the best practices on Shadow Mapping techniques really well in details. I love MS when they actively share informations like this.
- John Hable: How To Split Specular And Diffuse In Real Images
- At E3 2010, we released a new trailer for Warhammer 40,000: Space Marine. Also we sent down a real Space Marine to E3.
- vReveal's Free Video Enhancement Software. This looks pretty useful, and supports CUDA. If you have ATI cards like me still can use CPU for that. (vReveal told me multi-core CPU is well supported too) It's good to see more non-gaming software using CUDA, but doesn't really benefit me anymore because I recently switched to ATI. Free versions lack certain features such as HD video output, but you can buy the full version at dirt cheap price of $39, anyways.
- A cloud gaming service, OnLive, is officially launched now. And Jeff from Wolffire shares his thoughts on this. My personal thoughts on this specific service? I think it has potential if prices
- Gamefest 2010 presentations are now available online. I've seen them long time ago, so I don't remember what exactly are there. I just have impression that there were some useful stuff on graphics and optimization. So you go check'em out and find your own use. :)
Jun 21, 2010
Jun 11, 2010
Some recent interesting news and stuff:
- July 2010 issues of Game Developer Magazine has an interesting article on Decal Tessellation: The author's showing off how to crash a car with this type of decal. You need DX11 for this.
- There are 3D gaming pushes from both PS3 and X360: I don't see it getting bigger than a small niche market any time soon.
- If you are using PCF filter for shadow map. This is a great reading on how to make it faster by using deferred shadow mask. However, I don't agree with the measurement on the paper since the scene used for benchmarking is fairly simple and half of it is just pure sky. I wish it had more realistic measurement with typical game scene
- Seth Gordon shares his opinion on Hourly Work vs Linchpin Work: He says "if there are no short term substitutes, then you don’t pay what the market will bear, instead you pay what someone is worth". Hopefully this will give some lessons to game studio owners.
- BC government finally passed tax credit for game studios(and for other digital media companies): It is 17.5%, which is lower than other provinces in Canada. But it's definitely better than nothing and a good start.