I had change to read this paper recently, and found it's really helpful, not just for real-time normal map DXT compression, but also for normal map DXT compression both for Tangent and Object space.
http://developer.nvidia.com/object/real-time-normal-map-dxt-compression.html
I once said "unless side-tracked, this will be my professional blog on game development". Scratch that. I will just write about whatever I do: coding, ranting and being an emo
Jan 31, 2010
Jan 17, 2010
Wrote a Piece of Piano Music
I have been always driven by moderate creativity, which have been realized in the form of music or writing. My recent retro-adventure is music. So I have been playing piano for about 3 months now and I wrote my first piano song (well first song in the last 10 years, to be precise). I'm pretty happy with it, and people around me like it a lot too.
I'll try to upload it one day once all the minor modifications I'm adding are finalized.
Update:
So finally I uploaded it.
I'll try to upload it one day once all the minor modifications I'm adding are finalized.
Update:
So finally I uploaded it.
Subscribe to:
Posts (Atom)