Jul 27, 2010

This and That: Future Graphics in Games

Some interesting game-related news that I've ran into for the last few weeks:
  • Crytek's talked about Future Graphics in Games:  It's interesting to see how they are already using Sparse Voxel Octree in CryEngine 3.  Remember? John Carmack from  Id software once talked about this technique about 2 years ago?
  • Hansoft 6.1 is released: I had chance to use it for a short period of time under a scrum setting and I really loved it.  This is the best project management program I've used so far.  So give it a try.
  • Lagoa Multiphysics engine is teased: I have ran into this teaser video for very amazing physics simulation engine.  Although it claims it can be used in game, I'm a little bit skeptical at this moment without any further information.  But I'll definitely stay tuned.
  • Autodesk bought Beast tech: Autodesk has been trying to increase their presence in gaming scene and I think this is possibly one of the smartest buy-out for them.  (well at least smarter than their AI middleware I think.)  Anyone wanna play Mirror's Edge?  :P
  • Nvidia Parallel Insight is released: it promises so many things it seems.  But the only thing that really catches my eyes is shader debugging in Visual Studio.  I haven't tried it yet, but it sounds useful.  Hope I'd have chance to try it one day. 

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