Intro to Shader Programming

Pope's Introduction to Shader Programming
for Programmers and Technical Artists

Where to buy:
Google Play

Source Code: GitHub, Zip

Table of Contents
(For now, only up to chapter 6 is available on my blog to not jeopardize the publisher's revenue. You can get the rest of it on Amazon, iBooks or Google Play)
  • 07. You can Add Details Without Adding Polygons: Normal Mapping
  • 08. Cube Map + 2 Lines of Code = Environment Mapping
  • 09. UV Animation and Wave Effects
  • 10. Everyone Uses It Now: Shadow Mapping
  • 11. Back to Old Days: Black/White and Sepia Photos
  • 12. Edge Detection and Emboss
  • 13. Appendix

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